/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_SPAWNREGION_H
#define ANH_ZONESERVER_SPAWNREGION_H

#include "RegionObject.h"
#include "MathLib/Rectangle.h"
#include "Utils/typedefs.h"

//=============================================================================

class SpatialIndexManager;
class PlayerObject;

//=============================================================================

class SpawnRegion : public RegionObject
{
	friend class SpawnRegionFactory;
	friend class MissionSpawnRegionFactory;

public:

	SpawnRegion();
	virtual ~SpawnRegion();

    uint32			getSpawnType() {
        return mSpawnType;
    }
    void			setSpawnType(uint32 type) {
        mSpawnType = type;
    }
    uint32 getMission() { return mMission; }
    void    setMission(uint32 mission) { mMission = mission;  }

    bool			isMission() {
        return (mMission != 0);
    }

	virtual void	update();
	virtual void	onObjectEnter(Object* object);
	virtual void	onObjectLeave(Object* object);

protected:
	Anh_Math::Rectangle mQueryRect;

	SpatialIndexManager*	mSIM;
	uint32					mMission;
	uint32					mSpawnType;
};


#endif



